Gloomhaven: Jaws of the Lion is aimed at a more casual audience to get people into the gameplay more quickly. Is it the work of Vermlings, or is something far more sinister going on? The game also includes 16 monster types (including seven new standard monsters and three new bosses) and a new campaign with 25 scenarios that invites the heroes to investigate a case of mysterious disappearances within the city. The game includes four new characters - Valrath Red Guard (tank, crowd control), Inox Hatchet (ranged damage), Human Voidwarden (support, mind-control), and Quatryl Demolitionist (melee damage, obstacle manipulation) - that can also be used in the original Gloomhaven game. It also has a very weak modifier deck reminiscent of Tinkerer.Gloomhaven: Jaws of the Lion is a standalone game that takes place before the events of Gloomhaven. It's a loss heavy character with only 11 cards instead of 12. Other classes would just have a similar power level without the negative. Most cards, the negative aspects don't outweigh the benefits making its card balance and selection quite poor. Voidwarden is low B to D depending on size. Its offensive power is weak in the mid game only increases in the lategame. It doesn't play well with gloomhaven larger and open map sizes, enemies with armor and retaliate. Its reminiscent of something in gloomhaven. Still a worse Angry Face is solid.ĭemolotionist is low B to C as it is a feast or famine character due its mechanics. It's simply a worse Angry Face with slightly weaker baseline cards, Angry Faces mechanic is stronger, and has no downsides compared to Hatchets Favourite. Hatchet is mid B to low B depending on size. Many of his cards are good flex options too. He also plays well with supporting his team and Strangling Chain is the only somewhat broken power level card in JotL. A ranged bruiser that's quite fast due to Jotl's weird simplified initiative targeting balancing. Red Guard is high B in all sizes but is the best JotL character assuming you play a variation with ignore item negatives that Issac suggested. Note my evaluation isnt based on fun factor but rather power level and using most average tier rankings in gloomhaven as a baseline. Looking forward to playing through JotL, then mixing up the characters to put back into base GH. It'd be like constant alley-oops of environment manipulation. ("Stop trying to make "trap" happen" - full Mean Girl voice)įWIW, I do think that a Demolitionist/Cragheart combo would be hella fun. I do like that the Demolitionist is effectively a meld of Mindthief and Cragheart, but I just found myself having more fun with the others. Is it worth poisoning my allies this turn to heal/strengthen them the next? Etc. I love how the Voidwarden has a lot of yin/yang choices to make. Red Guard does some of that "rally the group" type stuff but also some pretty bad-ass stuff of its own. My standard party size is 4 characters, and with Sun i found myself having a lot of boring turns because their ally-granting stuff rarely worked out and their combos were pretty dull. The Red Guard feels like the next generation of Sun, except a lot cooler. Do I burn a turn to go get my axe? Can I set up my movement and attacks in such a way that I'm always throwing it forward? etc. I love the "favorite" mechanic of the Hatchet, and the interesting decisions that it creates. Only played 5 scenarios of JotL so I don't have higher level cards yet, but my preliminary rankings for JotL are:
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